Dragon Writer Luc

Game Plans

Sundays:

A set of games I can play while watching the other streamers on the multistream and interacting with chat. Must fit the format of shorter (2-hour) streams.

 

  • Donkey Kong Bananza

  • Picross S (when I need a break: S2)

  • Power Wash Simulator (between games)

Choice Games:

A set of games I really want to play, whether by express choice or a sense of obligation. Twitch viewers can populate this with a points redemption. Presently, I am finishing series that I started earlier and then gained further access to series entries after finishing the set.

This set is on Mondays & Saturdays.

 

  • Final Fantasy

  • Hollow Knight: Silksong

  • The Legend of Zelda (on deck: Twilight Princess)

  • Metroid

  • Pokemon
  • Wonder Boy

Event Games/Etc.:

Games and other streams voted on by the community for certain events. Most often, this is for annual events such as my Twitch Affiliate anniversary and my streaming anniversary, or as a break between finishing game series. There can be more of these if Twitch subscription milestones are hit.

 

  • 5-year Stream Anniversary: Breath of the Wild 100%
  • Between Twitch series: model building
  • First Saturday monthly: Hollow Knight Randomizer
  • PSI Hope 5: Oct. 19: Hollow Knight Archipelago

 

RETURNING ROAD

 

Donkey Kong Bananza - https://youtu.be/DlUXK7J9Yw4

 

I knew we'd have to go back, but I don't like why.

 

The two roads converging was easily foreseeable. There's no way they'd make branching paths that don't converge until the Core. That'd require making duplicative abilities so you have multiple ways to accomplish the same story-required objective. This is a platformer, not a metroidvania, so I don't see that happening.

 

That said, I expected more of a story reason beyond "the bridge is voided" for why I needed to do both paths. Maybe a boss I couldn't fight, or a path I couldn't reach or cross (due to a missing ability), or even just a return barrel I was required to take because the villains threw it at me. The voided bridge is lazy, especially since the side I freed is the one where the bridge connects!

 

Anyway, we're into the Forest layer! Mario games like to pair forests with poison, so this isn't exactly an unexpected combo. It's nice that the poison just acts like the frigid water and does damage over time, though. Poison normally is instant death for Mario―even deadlier than lava. I also do like the instant vine mechanics with the seeds! It's nice that you don't have to think about angle since they always just grow directly towards your feet. I wonder how much they'll reuse of various mechanics in the future?

Weekly Streams

Sunday

1-3 PM

Donkey Kong Bananza

Monday

5-9 PM

The Legend of Zelda:

Breath of the Wild

100%

Saturday

9 AM-6 PM

The Legend of Zelda:

Breath of the Wild

100%