Dragon Writer Luc

Game Plans

Sundays:

A set of games I can play while watching the other streamers on the multistream and interacting with chat. Must fit the format of shorter (2-hour) streams.

 

  • Donkey Kong Bananza

  • Picross S (when I need a break: S2)

  • Power Wash Simulator (between games)

Choice Games:

A set of games I really want to play, whether by express choice or a sense of obligation. Twitch viewers can populate this with a points redemption. Presently, I am finishing series that I started earlier and then gained further access to series entries after finishing the set.

This set is on Mondays & Saturdays.

 

  • Final Fantasy

  • Hollow Knight: Silksong

  • The Legend of Zelda (on deck: Twilight Princess)

  • Metroid

  • Pokemon
  • Wonder Boy

Event Games/Etc.:

Games and other streams voted on by the community for certain events. Most often, this is for annual events such as my Twitch Affiliate anniversary and my streaming anniversary, or as a break between finishing game series. There can be more of these if Twitch subscription milestones are hit.

 

  • 5-year Stream Anniversary: Breath of the Wild 100%
  • Between Twitch series: model building
  • First Saturday monthly: Hollow Knight Randomizer
  • PSI Hope 5: Oct. 19: Hollow Knight Archipelago

 

FLOODS OF ITEMS

 

Hollow Knight Archipelago - https://youtu.be/uLz2uD370BU

 

When someone finishes a game, we get everything left in it, and sometimes that means death traps.

 

The special thing for this round was "deathlink", which means that if you die, so does everyone else. As if that wasn't hard enough, the game also added a bunch of death traps that just kill everyone when you pick up the random item. For some reason, these tended to go off right before I sat on a bench, so I had maximum backtracking, of course. This is also why I had two deaths before even starting. As I wrote in the chat, someone accidentally included a game they had no intention of playing, so the leader "released" every item in the game, which was a few nice items and two death traps. In Hollow Knight, deathlink only makes a shade if you don't already have one, so at least I don't have to worry so much about losing all my cash. I'm decent enough at this game that that's not really a problem. The hardest stuff is all in dreams (including White Palace!) and dying in a dream has very little consequence in Hollow Knight.

 

The reason death traps didn't go off very much after the start of the game is that there are also "death trap shields" in the mix. And I get the feeling there was an equal number of those to the number of death traps, because we had an abundance of shields for most of the game. If you have a shield and find a trap, it just cancels the shield and doesn't kill everyone. Now, I think 38 deaths is quite enough, but since the game is supposed to last 12 hours for next month's event, I can see why DesignationV thought that he should get rid of a few shields. Though to be honest, I'd be totally fine with the event not lasting 12 hours.

 

This time, at least I wasn't waiting on myself. Most of my critical items were in other people's games, with the exception of Isma's Tear. I'm pretty sure that was the only major item I got for myself. Most of the rest of gathering things for myself was just cash, which is apparently really important in seeds like this one! That was a lot in the shops. I've never been so short on cash in a run where geo rocks were randomized. Getting critical stuff when people finished games was a little less expected, but I guess it's not that improbable.

Weekly Streams

Sunday

1-3 PM

Donkey Kong Bananza

Monday

5-9 PM

The Legend of Zelda:

Breath of the Wild

100%

Saturday

9 AM-6 PM

The Legend of Zelda:

Breath of the Wild

100%